An interactive exhibit about the "globalization" and interconnection of the Roman Empire.
Skills
Exhibition Design, Prototyping, Interface Design, Arduino, After Effects, Visual Design
Methods used
1:1 Prototyping, Expert Interview, Target Group, Design Sprint, Crazy 8, Story Board, User Flow
Team
Niklas Terodde, Dominik Herrmann, Yvonne Riek
Supervision
Fabian Schröbel
Duration
Mar. 2021 - Jul. 2021
Category
University Project
The idea
Ever wondered where the Romans sourced their wine or how they obtained those exquisite apples and oysters? This project set out to answer these questions by creating an interactive exhibit that explores the globalization and interconnection of the Roman Empire. Our goal was to craft an engaging and educational experience that highlights the intricate trade networks and cultural exchanges of the era, blending haptic and digital elements to elevate user interaction.
What we did
Research
We began with extensive desk research, uncovering the vast array of import and export goods within the Roman Empire. Our curiosity drove us to dig deeper, seeking to truly understand the interconnectedness of this ancient world.
Validate
To ensure accuracy, we collaborated with a museum specializing in the Roman Empire, consulting curators to validate our information, visualizations, and concept ideas.
Build
Armed with these insights and the expertise of our collaborators, we moved forward with developing a 1:1 prototype and refining our visual design.
Where we ended up
Our exhibit features a blend of analog and digital components, creating a comprehensive and interactive experience.
Analogue Component
The analog part serves as the primary touchpoint for user interaction. It consists of a table displaying eight replicas of original exhibits from the museum, such as a wine amphora, an apple, or oysters. When users approach the table, the digital component activates with a short welcome animation and an introduction to the Roman Empire. Placing an object at the center of the table triggers the display of additional information, with the left cutout providing basic details and the right one offering more in-depth insights.
Digital Component
The digital aspect of the exhibit serves as the main source of information, projected onto a wall in front of the table to create a shop-like atmosphere. Visitors are guided by a shopkeeper, who acts as the storyteller, leading them through the introduction, the interaction with the table, and the exploration of the exhibit's objects.
What I learned
This project underscored the value of combining analog and digital elements to create a captivating user experience. I honed my skills in exhibition design, prototyping, and interface design, while also gaining valuable insights into collaborating with museums and working with experts to validate content. This project also sparked my deep interest in exhibition design.
Project insights
Some impressions of the project and progress.