OrbisRomanum

Orbis
Romanum

An interactive exhibit about the "globalization" and interconnection of the Roman Empire.

Skills

Exhibition Design, Prototyping, Interface Design, Arduino, After Effects, Visual Design

Methods used

1:1 Prototyping, Expert Interview, Target Group, Design Sprint, Crazy 8, Story Board, User Flow

Team

Niklas Terodde, Dominik Herrmann, Yvonne Riek

Supervision

Fabian Schröbel

Duration

Mar. 2021 - Jul. 2021

Category

University Project

The idea

Ever wondered where the Romans sourced their wine or how they obtained those exquisite apples and oysters? This project set out to answer these questions by creating an interactive exhibit that explores the globalization and interconnection of the Roman Empire. Our goal was to craft an engaging and educational experience that highlights the intricate trade networks and cultural exchanges of the era, blending haptic and digital elements to elevate user interaction.

What we did

Research

We began with extensive desk research, uncovering the vast array of import and export goods within the Roman Empire. Our curiosity drove us to dig deeper, seeking to truly understand the interconnectedness of this ancient world.

Validate

To ensure accuracy, we collaborated with a museum specializing in the Roman Empire, consulting curators to validate our information, visualizations, and concept ideas.

Build

Armed with these insights and the expertise of our collaborators, we moved forward with developing a 1:1 prototype and refining our visual design.

Where we ended up

Our exhibit features a blend of analog and digital components, creating a comprehensive and interactive experience.

Analogue Component

The analog part serves as the primary touchpoint for user interaction. It consists of a table displaying eight replicas of original exhibits from the museum, such as a wine amphora, an apple, or oysters. When users approach the table, the digital component activates with a short welcome animation and an introduction to the Roman Empire. Placing an object at the center of the table triggers the display of additional information, with the left cutout providing basic details and the right one offering more in-depth insights.

Digital Component

The digital aspect of the exhibit serves as the main source of information, projected onto a wall in front of the table to create a shop-like atmosphere. Visitors are guided by a shopkeeper, who acts as the storyteller, leading them through the introduction, the interaction with the table, and the exploration of the exhibit's objects.

What I learned

This project underscored the value of combining analog and digital elements to create a captivating user experience. I honed my skills in exhibition design, prototyping, and interface design, while also gaining valuable insights into collaborating with museums and working with experts to validate content. This project also sparked my deep interest in exhibition design.

Project insights

Some impressions of the project and progress.

Any questions or interested in a coffee catch-up? Email me or message me on LinkedIn.

©2024 Philipp Däschle. All rights reserved

Any questions or interested in a coffee catch-up? Email me or message me on LinkedIn.

©2024 Philipp Däschle. All rights reserved

Any questions or interested in a coffee catch-up? Email me or message me on LinkedIn.

©2024 Philipp Däschle. All rights reserved

Any questions or interested in a coffee catch-up? Email me or message me on LinkedIn.

©2024 Philipp Däschle. All rights reserved